Although I have not seen these series until now, I really enjoy the spectacle of the fight scene and the sound work that accompanies it. This snippet of the show just makes me want to learn more about its characters and the world they are set in.
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Although I have not seen these series until now, I really enjoy the spectacle of the fight scene and the sound work that accompanies it. This snippet of the show just makes me want to learn more about its characters and the world they are set in.
I love how dynamic the animation is! And duh tappy hands
I have beaten all stages on hard mode, and this is what I got to say: I really enjoy the art style this game provides, and the different interactions that occur depending on difficulty. I actually felt like I was the nervous beetle at times. :)
Though what made it much more difficult than intended is the sense that the dance moves from the bugs do not seem to match the beat, and vary between a long wind-up, and a sudden move. It would be nice if the music played after the dialogue, with the "Metronome" plants matching the tempo of the tune playing. Adding some anticipation before a key-frame move will help guide the player on which move to follow. Adding a consistent speed for each dance move will also help the player build up the muscle memory related to that move, like the spin could have a long wind-up time, while the dash is nearly instant.
I really would like to see the date mode finished, and hope that some of the difficulty is adjusted to sync with the music and "metronome" plants. It would be amazing if each character had different tempos to their songs, like chanterelle seems like a slow dancer, while ceta could at first go slow, then get more faster as she drops her celebrity facade.
Thank you so much for this in-depth review! We are so happy to hear you played through the whole experience (so far)!
We are still polishing some elements of the game, specially in regards to the beat and wind up . Feedback like yours is really helpful to try and find where the issues may be. So really thank you!
An update with Date mode is coming soon, and we look forward to hear what your thoughts are on it ! 🙂
Upon completing all the levels that the game has to offer me, I have a few suggestions that will possibly improve the gameplay.
1) With a large group of red blood cells, fatigue begins to appear from constantly clicking to drop oxygen and collect currency. Replacing the clicking with collecting upon hover will drastically reduce the amount of times one has to click. Having an upgrade that will automatically provide oxygen at the top of the screen may help prevent most of the cells dying from lack of oxygen.
2) All except the final level are relatively easy in difficulty, as most of the threats are not as severe, other than the flu collecting and exploding most of the blood cells.
3) The white blood cells can assist in defeating the invaders, though they are easily knocked out. I am not sure if the whistle is functional as of yet, as it would not wake up any of the white blood cells. Perhaps having another defensive cell that can attack from a distance might help.
4) Whenever the invaders appear to attack the red blood cells, they all arrive instantly on screen. It may help to introduce the enemies from the sides, as to both not overwhelm the player, and to possibly increase the length and size of each wave.
I hope this feedback is valuable in further developing the game, as I enjoy the concept even though the gameplay is not as exciting and possibly frustrating at times.
I really like the concept, it could do with some more "oomp" whenever you hit the arrows. I look forward to when more opponents are introduced.
This must be a coffee shop with a rave party in it
This gives me halloween vibes
They'll be doing back flips for days now
I draw art. Sometimes, I write reviews for others
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Joined on 5/16/21